A QUT study of 20 popular paid and free apps for children aged 5 to 8 years found that most contained deceptive design patterns aimed at attracting children to paid content, increasing their time spent using the app, or encouraging them to watch advertisements for other products. Corresponding author Professor Daniel Johnson from QUT’s School of Computer Science and the Australian Research Council Center of Excellence for the Digital Child, said the study found at least one deceptive pattern in 15 of the 20 apps.
Popular kids’ apps use deceptive tactics to draw users to paid content, study shows
More In Finance
-
Canada has some of the highest interchange fees in the world. Interchange fees are the fees businesses pay each time their customers pay by credit card. The average interchange fee in Canada is about 1.5 per cent of [...]
-
Main Street businesses that survived COVID-19 restrictions are now navigating a pandemic recovery where predicted changes in the retail industry have been accelerated by five to 10 years. The ability to adapt to these changes, coupled [...]
-
The big idea Consumers who see a product on sale being virtually touched are more engaged and willing to pay more than if the item is displayed on its own, according to a recent research paper [...]
-
Entrepreneurs, their associated startups and the subsequent growth of their companies have a vital impact on the health of our economy. In Canada, young adults have demonstrated a growing interest in entrepreneurship. Entrepreneurship has historically been narrowly [...]
-
Economics is broadly divided into macroeconomics and microeconomics. The big picture, macroeconomics, concentrates on the behavior of a national or a regional economy as a whole: the totals of goods and services, unemployment and prices. Then there’s a more [...]

